Download Secret Files 2: Puritas Cordis .exe
- exverbenebutti
- Aug 10, 2019
- 9 min read
Updated: Mar 16, 2020
About This Game The sequel to the award winning adventure hit Secret Files Tunguska. Famine in Africa, floods in Southeast Asia, economic crisis in Europe, and civil wars in South America, the world is on the brink of disaster. Nina Kalenkow is trying to escape all of this as well as her failed relationship with Max Gruber on a nostalgic cruise to Portugal.Nina becomes a witness to murder in the Hamburg docks and is soon thrust into the spotlight of events that encompass not only continents but also centuries."Facial animation" for visualizing emotions and speechInnovative puzzle design that always remains logical and fairDetailed and impressive pre-rendered backgroundsReal-time light and shadow effects of 3D characters and environments a09c17d780 Title: Secret Files 2: Puritas CordisGenre: AdventureDeveloper:Animation ArtsPublisher:Deep SilverRelease Date: 29 Oct, 2009 Download Secret Files 2: Puritas Cordis .exe secret files 2 puritas cordis pc español. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis full version free download. soluce secret files 2 puritas cordis. secret files 2 puritas cordis system requirements. soluce secret files 2 puritas cordis. secret files 2 puritas cordis pc español descargar. secret files 2 puritas cordis pc español. secret files 2 puritas cordis system requirements. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis poradnik. secret files 2 puritas cordis full version free download Whilst not as good as the original Secret Files, this sequel does have its highlights and features an engaging plot. Worth buying if you want to know what happened next in the lives of Nina Kalenkov and Max Gruber.. As with the previous game "Secret Files 1" I had a blast with this one as well, the game is very divers in scenery, has a great plot, nice puzzles, great diversity of chars with very decent speach actors and also some funny references to the first part.All in all again a gem of a game, highly recommended!. Good game though it seems pretty budget to me. Totally worth your while if you get it with a 75% discount.. I was really glad when the game started and the voices were different. But, while in the first game they were insufferable (cheery and full of excess energy without reason), in this one I still needed some getting used to them, because they were on the opposite end of the spectrum: They were totally bland and made the characters seem apathetic. I was expecting Nina to utter "Why do I even bother?"!There was again a plethora of riddles (logical and illogical) and I've found it a bit refreshing actually, that half the game seems to have mundane, every day objectives. When we get to the grand ideas and plots many games (as well as this one) lose their charm. The dynamic between Nina and Max is better in this game. As their relationship is already established from the previous one, we get to see how it evolves. Oh, and Max has become way more handsome! :DWhat I didn't like was the casual misogyny. Of the 4 women in the game, 2 were playable characters (Nina and Sam), the 3rd (Katharina Jordan) was described as a "bimbo" from Nina, (also Sam mentions another "bimbo"), and the 4th (the police officer in Paris) as "average in all respects", and "ugly". Way to go Nina for your stance towards other women!Also, breaking the 4th wall can be fun, but Nina kinda overdid it. Too many references that we're playing a game. We know we are, so enough already...All in all, it is a more than decent game, and I even liked it quite a bit more than the first one.. Highly Recommended.Great adventure game, old school, new technology.Even better than Secret Files 1.Great work. I enjoyed the first one, though many of the flaws are still present in the sequel. The voice acting is atrocious, with dialogue seemingly dragging on forever with pointless conversations that really don't need to be as long as they are.The puzzles are... random and often don't make sense. I've played a lot of point-and-click adventures over the years, but even I had to resort to reading walkthroughs occasionally. Rather than solving puzzles through logic, often it is a simple case of clicking on every item in your inventory until one of them works.. This is a pitiful excuse for a game and a disgrace for the genre. I clawed my way through it, and by the time I was halfway through I was THIS close to going insane from:-) the lousy voice acting-) the wannabe funny dialogues, that end up being nothing short of awkwardly bad-) the ludicrous story and-) the disastrous "riddles".Here's a random example of the latter: Find random "noisemaker" on the ground at a zoo, use it to lure a pair of DUCKS halfway through Paris back to the Zoo so that the zookeeper will give you one of the baguettes he's convieniently sharing to feed them, give baguette to homeless man who apparently spent his entire life waiting for such a selfless act and immediately turns sober so that you can have his old booze, which you then use to be incarcerated for being drunk only to bust back out 5 minutes later with about the lamest of explanations).In short, this game tries, it really does. But it just falls short in pretty much every aspect that make an adventure game good, and just makes for a very tedious experience of about 4 hours from start to finish. Avoid if you can. Hotifx - Alehouse: Hey folks,A quick hotfix to fix issues related to the alehouse and tradingBug Fixes Fixed bug that would prevent you from owning the alehouse, or take it from you when loading a game Fixed bug that let you trade goods without payingFloating Player & Broken Interactions?I have recieved a couple reports of the player's movement and interactions breaking. I have been unable to reproduce or pinpoint this issue. If you do encounter this could you please try to give me details about what you were doing when it started happening? I will also start getting another build ready that will hopefully help find the issue.Cheers,Stardog.. Words from the developer: bugs, crashes, and twitch: Hello,Firstly, thanks to everyone for your support, bug reports, and suggestions. It all helps tremendously, and without out you folks SAELIG would be nothing right now.BugsQuite a few bugs, some quirky, some annoying, some fun. I just want you to know that I read every single bug that is reported and then log it in my system to keep track of them. So just keep on reporting and I'll fix them when I can.CrashesCrashes are bad and some people are getting a lot of them, and then some people are getting none. Fixing these crashes is currently my top priority. One particular eagle-eyed player noticed that their crashes usually only occur when the NPCs start getting stuck between things and inside things. As a direct result of this I am now completely rewriting my navigation script to make them smarter and to include better fail-safes in case they do get stuck. These navigation issues are likely causing other bugs too, as the world and production doesn't really function if people can't move and go about their day.TwitchI have decided to do some SAELIG related streams, but I'm not really sure of the exact content yet. In preparation I have made a twitch account[www.twitch.tv], but I must admit, I've never done anything on twitch before, so let me know what you would like to see. Also, I don't have a mic, so any suggestions?These articles are a thing I will be doing once a week to keep everyone updated on progress, and to reassure people I'm still here, and still dedicated.. Update 18.5 - A few small things: Hi all,Just another small update to address a few things.Tweaked AI owned businesses so they sell goods soonerFixed a bug where the player's heir wouldn't take over some businessesFixed a bug where you could end up hating yourselfIncreased the zoom heightSlight increase to walking speedsMine ore range extended and surveying upgrade removedFarm animals no longer require oatsFarmhouse can now produce small carcassesCheers,Stardog.. Patch #9 - New UI and more: Hi folks,I've been back at it now after a short break, and this is what I have for you.The main focus is an all new UI which should hopefully be much nicer to use. There are also a few other things added. New UI Updated tutorial You can now name your buildings A new alehouse Now a few of the buildings have a few different interiors to automatically choose from at the start of the game Increased the max building limit Food is now made in higher quantities but is cheaper to buy The alehouse now has an upgrade that allows you to assign a worker to entertain your patrons. This can result in more sales Fixed issue with the meat pies not being produced Fixed an issue where you would not be fined properly if one of your thieves were caught Fixed many navmesh holes that were causing people to become stuck Fixed some buildings that had broken doors Other small fixes and changesTrouble loading saved games?If at any point you are unable to load your saved game, please feel free to send it to me for investigation. If you're able to please send it along with your system specs.Send saves to: contact@stardoggames.comSave game location: C:\Users\*username*\AppData\LocalLow\Stardog Games\SÆLIGCheers,Stardog. Update 18 - Update crime system, a knoweldge system, and more!: Hey all!Hope you're having a great holiday period. It has been a while but I have a large update for you all to enjoy.Thanks to those who have done some really great testing for this update.New Stuff & ChangesNewer Herbalist Hut building.Changes to marriage acceptance making it a bit harder.New Well building.A knowledge system. Most actions have this knowledge system attached to them and when people do these actions they get better and better at them.New buff that increases rate of learning for the knowledge system when people are well fed and rested.Scroll wheel now works for scrolling UI windows.People will now stock up on medicine when they can and store it in their home.Changes to some work hours.Changes to some productions. A few recipes have changed slightly and dried fish is now cured fish.People can now give birth to twins.New Alehouse building and upgrades.Changes to the market system – including price calculations and some new UI.A Punishment Pit has been added for when people cannot pay fines after committing crimes.You now have the option to flee from a guard after breaking the law which will add a bounty to your character and make you an outlaw. People will slowly start to talk about you and the news that you’re an outlaw will spread from person to person. People who know you’re an outlaw will have an icon above their head and will report you on sight.Guards now have a break from patrolling at around midnight.Kissing and other close contact has the chance of passing on illnesses. A new type of notification that appears at the top right. These notifications will tell you when you learn a new skill or when you’re warm, cold, etc.Less monks and guards at game start.Tree, foliage, terrain, and snow changes.You can now click the background graphic for a inventory in the trading window to select the corresponding cart or character.Herbalist Huts now sell medicine directly.You can now buy produced goods directly from Alehouses, Bakehouses, and Herbalist Huts.Dozens of changes to the AI – businesses, carts, employees, productions, etc.Many changes and optimisations made to the maps.Updated tutorial.Bug FixesFixed bug where businesses weren’t hiring properly in some cases.Fixed bug that allowed people to get pregnant multiple times at once.Fixed some building navigation issues.Fixed where people would not sober up properly after being drunk.Fixed a few camera issues.Fixed a bug which would cause people to leave their job for no reason.Many other fixes.Hope you enjoy!Cheers,Jamie.. Update #13.5 - Some things were broken, now they are not.: Hello!I only consider this a half update, so we'll call it #13.5. Also I'm calling them updates now instead of patches. Basically I really wanted to get some bugs fixed but wanted to give you more than a simple bug fix, so I threw in some other stuff too. Dogs, sheep, cows, etc, should now be less noisy.Disposable pack doing silly things has now been fixed and it should work as designed. In the last update the ability to sit or sleep near fire pits was broken. Now it is not broken.Fixed an issue where the standard leather pack would freak out if you took it off.Added a timeout to breaking in and it now takes longer to do.I fixed a bug that would make your spouse unable to work if your main character died.Changed the flour mill to have a new building next to it.Replaced a lot of props with new props that are better.Added some additional misc buildings to the maps.Sprinkled some magical fairy dust in several places to make some small things a little bit better.That's all for now folks!See you in the next one.Stardog.. Update #15 - Some new things, some changed things, and some fixed things: Howdy all,Update #15 is ready to go. Nothing huge, but we're getting there.New things and changed thingsAdded additional detail to some notifications.Marriage acceptance has been further enhanced to take into account more aspects of the player's life and situation.Starting a new game will now produce a much better balance of young and old people. No longer will you be stuck with lots of old folks.A few changes to the coat system, the AI should now be smarter about wearing them.You can now choose to purchase a building without any employees.You may notice an influx of new families when you load a saved game. This is the result of a few systems working better.Slight optimisations to saving and loading.More new props added.Testing the waters with a couple new UI designs. Still a lot of placeholder UI, and even some of the new UI is still placeholder.Fixed thingsFixed a bug that could result in extra items if you were working in your business when the shift ended.Fixed a bug that would cause characters to reset if you followed them.Carts should no longer be stranded for days out in the forest after a waylay.A lot of bug fixes for the family tree. Kids from new marriages, previous marriages, and grown up kids, they should all display properly now.Animal data should now load correctly, which means your dog's name will now stay the same.Fixes to some incorrect price data for the meat produced from small carcasses.A bunch of other small bug fixes.That's all for now folks. Cheers,Stardog.
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